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9,043 results
A short introduction to the techniques of spatializing audio and how our creative goals might inform these decisions.
1,134 views
5 years ago
Games Sound Con 2017 Presentation by: Viktor Phoenix, Senior Technical Sound Designer & Sound Supervisor.
1,956 views
7 years ago
In Part 2 of this short 3-Part series, I discuss the ever important and often overlooked topic of OCCLUSION in the world of Audio ...
1,621 views
2 years ago
Pouce bleu + abonnement si le contenu te plaît ! ▻ P A T R E O N : https://patreon.com/KOLBEIN ▻ T W I T C H ...
4,226 views
In Part 1 of this short 3-Part series, I discuss the ever important topic of Attenuation and Spatialization. This is a MUST LEARN ...
3,434 views
Panning is the technique of shifting the amplitudes of a sound source between sound channels. Stereo panning is the technique ...
911 views
8 years ago
How to get started with audio in Unreal Engine - read the full guide here: ...
1,071 views
In Part 3 of this short 3-Part series, I discuss the ever important and often overlooked topic of FOCUS in the world of Audio ...
2,067 views
Explaining the fundamentals of spatial audio in games and its relationship to immersion. In this video, I share some basic ideas ...
1,343 views
8 months ago
These audio occlusion, spatialization and attenuation effects were made using Wwise and Unity and were used to make the music ...
274 views
Principal Researcher Zhengyou Zhang talks about improving audioconferencing through the use of audio spatialization at this ...
671 views
9 years ago
Dans le cadre des Ateliers du Forum Montréal 2021 // As part of the IRCAM Forum Workshops Montréal ...
163 views
4 years ago
Jayne Mast, Engineering Manager for DevRel at Daily, shows how we created spatial audio and video in this fourth part of the ...
136 views
3 years ago
Stony Brook University 25 September 2015 Cognitive Science in the Arts and Humanities Speaker Series visit ...
525 views
10 years ago
Presentation at the international conference INTERMEDIALITY NOW: REMAPPING IN-BETWEENNESS, 18-20 Oct. 2018.
30 views
6 years ago
Electroacoustic music with Max/MSP: March 18 class.
6,603 views
85 views
Dan explores a handful of reverb and early reflection tools commonly used to simulate spatialization in musical sound sources.
12,676 views
11 years ago
Watch our Engineering Manager, Jayne Mast, as she introduces the tech stack and API highlights of the upcoming demo she's ...
481 views
83 views